Maxwell Flynn

Software Engineer

Columbus, Ohio, USA

C++, C#, Java, Rust, Golang, Kotlin, Swift
+1 (614) 467-0679

Employment History

AccelByte Inc

Software Engineer III

March 2023 - Present

  • Assisted in development of Payday 3 by Starbreeze Studios. Primary tasks revolve around multiplayer implementation and game console certification and platform services.

Software Engineer II

January 2022 - March 2023

  • Assisted in development of Splitgate by 1047 Games. I worked alongside a small team of client engineers from AccelByte and 1047 Games to port from a bespoke backend solution to AccelByte.
  • Helped build a new solution for managing game sessions in AccelByte's core offering. My primary focus was in writing the Unreal SDK and OnlineSubsystem code to interact with the backend APIs leading two other engineers to assist. Additionally, I worked with the backend team on some of the design of the service to ensure quality for customers.

Software Engineer

August 2020 - January 2022

  • Worked on two contracts for two major publishers to create Unreal UMG UI for a cross-game and cross-platform social platform. Unfortunately, both ultimately ended up being canceled before anything shipped.
  • Assisted in development of The Anacrusis by Stray Bombay. My primary focus was with initial integration of our online services to the game, including log in, matchmaking, and game server management, as well as working through console certification requirements.
  • Worked as the sole engineer on a major initiative to create an initial Unreal OnlineSubsystem implementation wrapping our Unreal SDK.